![]() You will need to seek permission from these authors before you can use their assets Other user's assets Some assets in this file belong to other authors.Desktop 1.2.4: Rain now turns red during a Blood Moon.Fixed liquid and rain sounds persisting while the game window is inactive.Blizzards now have a new visual effect.Improved performance during Blizzards on some machines.Fixed Snow sometimes not appearing during Blizzards.The Blizzard weather event now has a new, unique ambient sound when active.Fixed edges of screen getting inverted colors during a Blizzard.Rain now takes on the water color of the biome it is falling in.Added Thunderstorms with exclusive music which occur when Rain and a Windy Day occur together.Added the Morning Rain soundtrack, which plays when it's raining between 4:30 AM and 7:30 AM.Desktop 1.4.3: In worlds with The Constant world seed, Rain will extinguish Torches, Campfires, and some furniture items that use fire to emit light.It has since been implemented into the PC version as the Morning Rain theme. In old Mobile Versions and both Console version and Old-gen console versions, the Morning Rain music used to be exclusive through the Tutorial. ![]() To remove the effects, the game needs to be closed. This happens even when going into a new world and exiting again. If the game is exited to the title screen during Rain, the background will show fog.If Rain coincides with a Blood Moon, Rain will appear to be red-colored.Rain Cloud blocks cause a rain effect, which however is entirely unrelated to the Rain event and is purely aesthetic.When it is raining and snowing at the same time, the snow animation stops, but not the rain animation.Rain's animation stops when the screen is exited in windowed mode (unlike other animations).The chance of Rain occurring is permanently 18.2% and does not fluctuate for between 2 minutes and 24 seconds and 24 minutes immediately after world generation.However, this mechanic was later scrapped, for unknown reasons. There was once going to be a "rain accumulation" mechanic, which would make the rain flood holes, bunkers, and similar structures, and the player would then have to build systems to get rid of the water.If a Windy Day occurs at the same time as regular or higher Rain, it will result in a Thunderstorm.This makes no difference to the blooming of Waterleaf, but does prevent the spawning of Worms. The rainfall animation is blocked by blocks. ![]()
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